NOTE: This JSON file will constantly be updated by Empty Chrome, so, if something isn't right here, please let me know![]
Additionally, as of January 3rd 2017, changing Student 11's name will trigger Fun Girl to appear in the game.
The JSON and XML files are files located within the Streaming Assets folder that have influence on data for each character. Fun girl will cause your game to crash if you changed Student 11's name on the JSON file.
The JSON file is what data on students is taken from. It contains data on almost everything on the Student Profile screen, the exceptions being Additional Info (stored in the DLL files) and the portrait used (stored in its respective folder). The JSON file may be edited successfully using Notepad or any online editor to produce 'custom' characters, however incorrect data has the potential to completely break every student, regardless of how much data is edited. Commas, full stops or missing {} can make the whole game bugged.
The JSON file must be named 'Students' to work and must have the JSON extension, otherwise all characters will break and be unable to do anything with the students when you start the game.
Variables[]
ID 39[]
The identification variable of the character.
Characters with will have special events and voiced lines. For example, the NPC with ID 1 is originally Taro Yamada, the designated Senpai of Yandere Simulator; because of this they will have a pink aura, react to the player's behaviour uniquely and speak with a male voice.
If a character's ID is changed, they will simply gain variables associated with the ID, such as destination definitions. As long as no two characters share the same ID, and the ID is valid, the game will run smoothly.
Gender Changing[]
Affects the character's model and accesses to certain animations of the game the students has implemented with, and will lose their accessories unless they are in the Occult Club, Martial Arts Club or the Photography Club.
ID | Description |
---|---|
0 | The character will use a female model and animation set. |
1 | The character will use a male model and animation set. |
Note: Female models are capable of more animations (e.g. eating bento and reacting to cameras). Entering a female animation for a character with a male model will cause the student to walk in place, and vise-versa.
Class 1-1 2-2[]
Affects Schedule Destination.
ID | Description |
---|---|
Invalid | Causes the character to not load at the start of the day. |
11 | Class 3-2 |
12 | Class 3-2 |
21 | Class 3-2 |
22 | Class 3-2 |
31 | Class 3-2 |
32 | Class 3-2 |
Seat 15[]
Main article: Seat (JSON data)
Determines which seat a character will sit in when they go to class. If the student is in a class but has been set to a seat that does not exist, they will be bugged.
Front of Classroom | ||||
---|---|---|---|---|
1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 |
Club 102[]
Can be displayed on the Student Info. Affects the character's accessories and model.
Setting the student into No Club will make the student Socialize outside their Club Room, unless if it's the club-less people, Student Council, Delinquent and Bullies, which if it set it does not socialize simply.
Setting a student in the Cooking Club will make the student buggy, unless if it's IDs 21-25.
Setting a student in the Drama Club will make the student have white eyes and will socialize in their club room.
Setting a student in the Occult Club will make the student have a frown, the choker accessory, and will read a Occult Club Book when inside their club room.
Setting a student into the Art Club may make the student have white eyes, the Art Club accessory, will put on a painter smock then paint inside the clubroom.
Setting a student into the Light Music Club if they aren‘t IDs 51-55 will make the student extremely bugged, they will have a white uniform, white eyes and sometimes fly in the air.
Setting a student into the Martial Arts Club will make the student have the Martial Arts Bandana and will get changed into the Martial Arts Uniform, then will walk in-place in the clubroom, since the Martial Arts Club has ID-based animations for it, while the student will not have a animation at all.
Setting a student into the Photography Club will make the student have a Camera around their neck and will walk in-place in their Clubroom, unless if you set the "Club" animation to "SocialSit". If you set the student into this club, they will recieve the Photography Club's Sleuth talking animation, as that is not an ID-Based animation.
Setting a student into the Science Club will make the student have white eyes, and will go and change into the Science Club uniform, but will not receive an animation, and will walk in-place in the clubroom, since the Science Club animations are ID-based, and the student will not have a animation.
Setting a student into the Sports Club will make the student fly in the air, unless if you change the "Club" into either "Patrol", "Practice", or "Hangout“. The male student will recieve a normal gym uniform that male students have, but if you use a female student for this, they will have a bugged out gym uniform texture. If you set Sukubi Dubidu into the Sports Club, he will have a bugged out gym male uniform, most likely because he has tan skin just like the Bullies have.
Setting a student into the Gardening Club will make the student patrol around and using the watering plants animation, but their flower pots will be white, since the flower pot colors are ID-Based. They will have white eyes as well, and if you set a male student into the Gardening Club, it will make the male student buggy.
Setting a student into the Gaming Club will cause the student to use the Gaming Club animation that Gema, Ryuto, Pippi, Midori and Mai Waifu uses, and they will have white eyes as well.
Setting a student into the Deliquents Club will make the student buggy, but will show a bugged out Delinquent uniform and will be glitched out.
Setting a student into the Student Council will make the student have Raibaru Fumetsu's hair and have a white, bugged uniform and will have the red armband, but they will not be able to be befriended at all, they will not have a unique walking animation (since that is ID-Based). Setting a male student into this club will make them have Ryuto Ippongo's hair, glasses, and they will walk in-place.
Setting a student into the Bullies Club will make the student buggy for the female student unless if it's the IDs 81-85, If you set a Male Student into the Bullies Club, they will not be bugged, but will just walk in place with the non ID-Based animations.
ID | Description |
---|---|
Invalid | None |
0 | None |
1 | Cooking |
2 | Drama |
3 | Occult |
4 | Art |
5 | Light Music |
6 | Martial Arts |
7 | Photography |
8 | Sciense |
9 | Sport |
10 | Flower |
11 | Gaming |
100 | Teacher |
101 | Gym Teacher |
>101 |
cooking |
Note: While NPCs with Gender 1 (Male) and Club 100+ (Teachers) cannot be interacted with, they do not function as a teacher. All NPCs with Club >101 will react to murder as their Persona.
Personalities 9[]
See also: [[evil ]] A students' personality will be displayed on the Student Info and affects their behavior and reaction to murder.
ID | Description |
---|---|
Invalid | ? |
0 | ? |
1 | Loner |
2 | Teacher's Pet |
3 | Heroic |
4 | Coward |
5 | Evil |
6 | Social Butterfly |
7 | Lovestruck |
8 | Dangerous (Student Council Persona) |
9 | Strict |
10 | Phone Addict |
11 | Fragile |
12 | Spiteful |
13 | Sleuth |
14 | Vengeful (Not Functional) |
15 | Protector |
16 | yandere |
Crush[]
Will be displayed on the Student Info. Setting a number that corresponds with an ID number will set that character as the crush, with the name appearing on the Student Info.
ID | Description |
---|---|
Invalid | Causes the Student Info screen to go blank. |
0 | None |
1–98 | The name corresponding to the ID number. |
99 | ????? |
Note: An NPC's crush cannot be set to themselves. Additionally, NPCs with a Club ID of 100 or higher (teachers) cannot be set as a crush.
Breast Size[]
Only affects the models of Gender 0 (female). Although any value can be used, 0 and 2 are the minimum and maximum used in game respectively, as any value outside of the range will make the models look awkward.
Strength[]
Affects the Strength level listed in the character's profile. Only affects students in club 6 or 13.
ID | Description |
---|---|
Invalid | The character, along with Character 41, will glitch and become uninteractable. |
0 | can fight you and break your arms |
1 | can fight you and break your arms |
2 | can fight you and break your arms |
3 | can fight you and break your arms |
4 | can fight you and break your arms |
5 | can fight you and break your arms |
6 | can fight you and break your arms |
7 | can fight you and break your arms |
Note: Non-teachers are able to possess a Strength of 6, but will be impossible to defeat in the fighting minigame. Teachers, however, are are unaffected by strength.
Hairstyle[]
Affects the character's model. Affected by Gender and Color.
ID | Gender | Club 100/101 | Student | ||
---|---|---|---|---|---|
Invalid | gender 2 | ||||
1 | Basic short hair. | Shoulder-length hair tied partially into a bun. | |||
2 | Messy hair brushed to the right. | Short brown hair in a spiked bun. | |||
3 | Short, less three-dimensional hair. | long | |||
4 | Somewhat spiked hair, fringe brushed back. | Long side bangs, hair in a spiked bun. | |||
5 | Short, spiked blue hair swept to the left. | Shoulder-length hair parted to the left. | |||
6 | Short, mostly flat hair, with a long fringe. | Short hair tied into a right-side three-part spiral bun. | |||
7 | Hair spiked slightly to the left, fringe brushed to the right. | Medium-length hair with a partially messy fringe. | |||
8 | Long hair spiked completely upward, with thunderbolt-like sideburns. | ||||
9 | Hairstyle 2, flipped vertically. | ||||
10 | Short brown hair spiked forward. | ||||
11 | Fairly flat hair, with a medium-length fringe. | ||||
12 | Messy, curled hair. Darkened overlay. | ||||
13 |
Long hair above her knees, rainbow eyes changes less than a second. |
||||
14 | Neat, thick hair, swept to the left, covering the forehead. Darkened overlay. | ||||
15 | Hair parted in the middle, with a ponytail over the left shoulder. Ahoge to the right. | ||||
16 | Long front hair facing the left, alot of sticking out hairs. | ||||
17 | Very short hair brushed backward, with two less neat parts either side. | ||||
18 | Incredibly messy, long, gravity-defying hair. | ||||
19 | Long blonde hair with a pink stripe on it with a blue butterfly. | ||||
20 | Long orange hair below her knees in pigtails and pink hairband with poker dots on it. | osona najimi | |||
21 | Short hair styled into an upward spiked shape. | ||||
22 | Very short, slicked-back hair. With reserved hair colour, eyes turn blue. | ||||
23 | Medium hair, long at the back, with a gravity-defying upward fringe. With reserved hair colour, pupils become slit-shaped. | ||||
24 | Long hair, tied at the back with feathers. With reserved hair colour, eyes turn purple. | ||||
25 | Shoulder-length, wavy hair, with a rightward fringe. With reserved hair colour, eyes turn grey-blue. | ||||
26 | short hair, fringe to the left, with a small ahoge. | ||||
*When colour is set to White or a placeholder value, such as Osana or Pippi.
Note: Some hairstyles are created in a monochrome color scheme, so that colors can be applied directly on top. Other hairstyles, however, have a default color scheme, although they can still change colors.
Color[]
☀Council3[]
Affects the character's model, particularly the hair and eye colors. Colors are applied as overlay/multiple to hairstyles some of which having existing colors.
ID | Description |
---|---|
Invalid | White/grey hair, blue eyes, and the default skin. Male characters will have shading on their face. Outlines cannot be removed. |
White | White hair and white eyes. |
Black | with white eyes |
Red | Red hair and red eyes. |
Yellow | Yellow hair and yellow eyes. |
Green | Green hair and green eyes. |
Blue | Blue hair and blue eyes. |
Cyan | Cyan hair and cyan eyes. |
Purple | Purple hair and purple eyes. |
Pippi* | Reserved for Hairstyle 8 (female). |
Succubus1* | Reserved for Hairstyle 21(female). |
Succubus2* | Reserved for Hairstyle 21 (female). |
Kuudere* | Reserved for Hairstyle 12 (female). |
Waifu* | Reserved for Hairstyle 13 (female). |
Brown | Brown hair and brown eyes. |
Orange | Orange hair and orange eyes. Appears brown for some hairstyles. |
Occult1* | Reserved for Hairstyle 16 (female). |
Occult2* | Reserved for Hairstyle 12 (male). |
Occult3* | Reserved for Hairstyle 17 (female). |
Occult4* | Reserved for Hairstyle 13 (male). |
Occult5* | Reserved for Hairstyle 18 (female). |
Occult6* | Reserved for Hairstyle 14 (male). |
Ganguro* | Reserved for Hairstyle 19 (female). |
Blonde* | Reserved for Hairstyle 100. |
Note: Colours marked with a * are used for specific hairstyles which do not require an overlay. If applied to a monochrome-base hairstyle, the colour will default to silver-grey with blue eyes. These colours do not actually apply an effect to hair or eye colour, instead acting as a placeholder
Eyes
Red
Stockings[]
ID | Description |
---|---|
Invalid | ? |
None | ? |
Loose | Loose socks |
Osana | Orange stockings with white polka dots. |
Red | Red stockings and panties |
Yellow | Yellowstockings and panties |
Blue | Blue stockings and panties |
Green | Green stockings and panties |
Cyan | Cyan stockings and panties |
Purple | Purple stockings and panties |
Accessory 14[]
Affects the character's model. Affected by Gender and Club.
ID | Gender 0 | Gender 1 | Club 100/101 |
---|---|---|---|
Invalid | Removes hair texture and interferes with accessories. | ||
1 | Medical patch over the right eye. | A plain red bandanna. | Small, square-framed glasses. |
2 | Bandaged right eye. | Glasses with an opaque right lens. | Large, circle-framed glasses. |
3 | A gold and pink ring on the left hand. | A small hexagonal earring on the right ear. | Glasses with a round frame. |
4 | A purple scrunchy on the left side of the head, long with golden hooped earrings. | Round glasses curved upward at the edges. | |
5 | A purple choker with a silver spider on the front. | Small square glasses similar to ID 1, but with no rims at the top. | |
6 | Small round-framed glasses similar to ID 2, but rimless at the top. | ||
7 | A small silver whistle around the neck. |
*Must be Red, Orange, Brown, Yellow, Green, Cyan, Blue, Purple or Black (grey), otherwise the bracelet will appear as white.
ScheduleTime[]
☀[]
"Graffiti"
|
Affects the time at which the character moves to another destination or performs an action.
ScheduleDestination info chans room[]
ID | Description |
---|---|
Invalid/Uncoded | |
Spawn | Class 2-1 |
Patrol | Student will walk around the school's halls. |
Locker | In front of the character ID's locker. |
Hangout (ID 1-13) | At the Rooftop |
Hangout (ID 14-15) | Inside the computer lab. |
Hangout (ID 16-20, 26) | At the rooftop. |
Seat | At student's designated seat. |
LunchSpot (ID 1) | On the Rooftop. |
LunchSpot (ID 2-13) | At the Rooftop |
LunchSpot (ID 17-18) | At the Rooftop. |
Exit | Outside of Akademi High School. |
info chans room | |
Club (ID 26-31) | Inside the Occult Clubroom. |
Podium (Class 11) | Behind the podium in Classroom 1-1. |
Podium (Class 12) | Behind the podium in Classroom 1-2. |
Podium (Class 21) | Behind the podium in Classroom 2-2. |
Podium (Class 22) | Behind the podium in Classroom 2-2. |
Podium (Class 31) | Behind the podium in Classroom 3-1. |
Podium (Class 32) | Behind the podium in Classroom 3-2. |
Notes: Some NPCs do not have a specific destination coded for them, so they will be unable to go there.
Editing this is extremely difficult as there is a high likelihood of the game breaking.
ScheduleAction stalk[]
Affects behaviour. Affected by Club.
ID | Description | ||||
---|---|---|---|---|---|
Invalid | The NPC walks in place. | ||||
Stand | The NPC stands in place; in low school atmosphere they will quiver instead. | ||||
Relax | |||||
Sit | The NPC sits in place. | ||||
Socialize | The NPC stands in place and socializes with animate gestures; in low school atmosphere they will quiver instead. | ||||
SocialSit | The NPC sits in place and socializes with animate gestures; in low school atmosphere they will quiver instead. | ||||
Game | The NPC sits in place and moves their hands as if playing a game. | ||||
Eat | Reserved for Gender 0. The NPC sits in place and eats lunch. | ||||
Club | Student will head to their club room and perform their designated action. | ||||
Stalk | Reserved for Gender 0. The NPC watches from around the corner. | ||||
Text | Reserved for Gender 0. The NPC stands in place, playing with their phone. | ||||
Patrol | Student will pause and think. If ScheduleDestination is also Patrol, student will pause at intervals when moving. | ||||
Podium | Will stand at designated podium for character ID. | ||||
Grade | Will appear to grade work. |
Also there is a extra animation called "Wait" only for female characters.
Sssniperwolf78 (talk) 06:51, November 15, 2019 (UTC)